![]() ![]() The limited time Halloween submarines event was a success with both halves of the World of Warships audience.Īccording to Plociennik, the limited time Halloween submarines event was a success with both halves of the World of Warships audience. “Data like that allowed us to see whether this concept had any merit.” How they tended to use oxygen, when they would fire torpedoes, how they would approach enemies, and would they be confrontational or very cautious?” We have a huge amount of data about how players interacted with very specifically. We have a mature audience that is ready for another shake up. “Right now, we believe we do have that diversity. ![]() The game was simply not mature enough to have a new class added.” “There wasn’t enough content diversity in the game, there weren’t enough interactions between different mechanics. “It took us a while to because we didn’t believe the game and the audience were ready for them,” explains Plociennik. Buoyed by the success of 2018’s Halloween event, Terror of the Deep, which saw submarines introduced for a limited time in a PvE scenario mode, and backed up by the raw metrics that proved just how engaged the audience was with the new submersible vessels, Lesta Studio is confident that the time is right for submarines to become the fifth class in World of Warships. This obsession with data and statistical analysis is why, despite the protests of a small but vocal crowd on the World of Warships official forum and subreddit, Lesta Studio is set to launch submarines into the game late in 2019. (“Some of them actually hit their targets, and some of them actually sank their targets as well,” jokes global executive producer Artur Plociennik.) In the four years since it first exited its open beta harbour and entered the waters of full release, the free-to-play World of Warships has accumulated over 30 million registered users, with a combined total of over 130 million ships acquired, more than 180 billion in-game kilometres travelled, and some 612 billion shots fired. Finally, submarines will be slow and vulnerable, meaning that they will have to rely on their stealth to get into positions undetected and use their wits to remain unseen by the enemy.įor all German fans, Günther Lütjens has been announced as the unique captain to grace German vessels in WoWS, however, at this moment in time, we have not been told any of his skills or characteristics so keep an eye on the WoWS development blog for further news.Like the greatest naval commanders throughout history, World of Warships developer Lesta Studio is all about the numbers. Another balancing factor is the oxygen supply on the submarine which means captains will need to manage their time submerged, lest they are forced to surface near enemy vessels. The main counter to submarines will be DDs who will be alerted to any sonar pings coming from a submarine contact, which will paint a circle for the DD to investigate and upon entering it will commence depth charging the area. When a submarine launches its torpedos, it can give it a limited guided capability dependent on whether it uses its sonar, one ping will give the torpedo a nudge in the target’s direction and two pings will give the torpedo magnetic properties to help guide it further. At dive depth, the submarine will be blind, but it can use the hydrophone to locate enemy targets to engage. Just like the Halloween event, there will be 3 levels for the submarine to operate at: Surface, Periscope depth and Dive depth. Here are the line ups for the two nations: So for those of you wondering how submarines will be implemented into the tech tree, the first nations we have been shown are Germany and the United States, and they will start at tier VI and follow the same progression as aircraft carriers taking up the even tiers following.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |