![]() So, those were the first four layers which consist of all melee troops. The Riders have a special talent called ‘Charge’ with which they can bypass the melee troops & directly attack the Long-Range troops in the last 4 layers. Once all the Warriors are dead, your Vanguard Riders start getting attacked. The Fourth Layer is the layer of Vanguard Riders. If you have a very high Barbarian attack, you should a lot of these Warriors to your march to get more kills. If your first 2 layers are strong enough then their low defense shouldn’t be a problem as they will most likely not be attacked until all the troops from the first 2 layers are killed. These Barbarians have low defense and high attack. The Third Layer is the layer of Warriors. This is a great way to reduce your Guardian losses during kill events so you can save your Guardians for tougher opponents. You can use Raider Behemoths instead of Guardians while attacked weaker Tribe Centers since Raider Behemoths get a defense bonus while attacking Tribe Centers. These are the Defensive Behemoths and although they are not as good as Guardians, they still do a decent job at defending your march. The Second Layer is the layer of Raider Behemoths. However, these numbers might vary depending upon your stats, your opponent’s stats and the troop formation of your opponent. Against stronger opponents, 30 to 50% of your march should be guardians and against weaker opponents 10 to 20% should work just fine. Instead, you should try to predict the number of Guardians you will lose based on your opponents troop formation & stats and just send enough of them to protect your march. So, you shouldn’t judge their performance based on kills. Guardians are meant for Defense & not for Offense. This allows the high DPS troops in the back to survive for longer and thus do more damage. They have high defense & HP enabling them to protect the troops with low defense & HP positioned behind them. These are your defensive Barbarians and the best defense troops in the game. The First Layer is the layer of Guardians This means that the troops in the second layer can only be attacked after all the troops in the first layer are eliminated. Troops positioned in the front will be attacked first & troops positioned in the back will be attacked the last (The only exception to this rule is the ‘Charge’ talent). Troop positioning is based on their range. Since there are 8 troop types, the lineup consists of 8 layers. Troop lineup basically means the order in which your troops are positioned in battle. This classification will help you understand how the riders’ ‘Charge’ talent works which will be explained later in this post. The Long-Range Troops: Mounted Archers, Archers, Javelineers & Catapult Behemoths.The Melee Troops: Guardians, Raider Behemoths, Warriors & Vanguard Riders.But for now, there are 2 more categories that you could classify these troops into based on their range: Javelineers – T9, T7, T4 & T3 (Male Rangeds)Įach of these 8 types have different talents which make them good or bad for different situations.Archers – T10, T8, T6, T5, T2 & T1 (Female Rangeds).Raider Behemoths – T9, T6, T4 & T2 (Defensive Behemoths).Catapult Behemoths – T10, T8, T7, T5, T3 & T1 (Offensive Behemoths).Mounted Archers – T9, T7, T5 & T4 (Female Riders)īehemoths are classified into Catapult Behemoths & Raider Behemoths:.Vanguard Riders – T10, T8, T6, T3, T2 & T1 (Male Riders).Riders are classified into Vanguard Riders & Mounted Archers: Warriors – T9, T8, T5 & T3 (Offensive Barbarians). ![]() Guardians – T10, T7, T6, T4, T2 & T1 (Defensive Barbarians) (T=Tier).As you all probably know there are 4 main troop types (Barbarians, Riders, Hunters & Behemoths) and each of these troop types have 2 sub-types within them:īarbarians are classified into Guardians & Warriors:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |